My work on this project
-Producer
-UI /Ux Designer
-UI Artist
-UI Integrator ( Unity )
-Fx Technical Artist
The interface of Yuggoth aims to make the game more immersive, it also brings lore and accentuates certain phases of gameplay.
The player can learn more about the lore from the information on the HUD.
Cursor Concepts
The cursor is designed to be unobtrusive on the screen, thanks to its sleek shape. It is not as discreet as it looks, but it is no less impactful. Indeed, it animates and guides the player to the objects he can interact with.
HUD
The HUD in the character's visor introduces the context to the player through the logbook.
The player can therefore learn more about the lore from the information on the HUD.
The player can therefore learn more about the lore from the information on the HUD.
The design of the visor refocuses the view on the center of the screen to improve player guidance.
The information is arranged in a clean manner so as not to obstruct the player's vision
There's some useful datas for understanding the lore
BPM and Oxygen evolve as you progress
The information is arranged in a clean manner so as not to obstruct the player's vision
There's some useful datas for understanding the lore
BPM and Oxygen evolve as you progress
Menus
Thought to recall the organic design of the dungeon (foreshadowing), the hexagons are present on the interface as a structure that invades its field of vision.